royal albert hall
Hitting the Books: How 3D printing helped make cosplay costumes even more accurate
Additive manufacturing is one of the most important technological advances of the 21st century. It's revolutionized the way we build everything from airplanes and wind turbines to medical implants and nano-machinery -- not to mention the tidal wave of creativity unleashed once the tech made its way into the maker community. In Cosplay: A History, veteran cosplayer and 501st Legion member, Andrew Liptak explores the theatrical origins of the craft and its evolution from costuming enthusiasm to full-fledged fandom. Liptak also looks at how advances in technology have impacted the cosplay community -- whether that's the internet forums and social media platforms they use to connect, the phones and cameras they use to publicize their works, and, in the excerpt below, the 3D printers used to create costume components. Excerpted from Cosplay: A History - The Builders, Fans, and Makers Who Bring Your Favorite Stories to Life by Andrew Liptak, published by Simon & Schuster.
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PlayStation at the Royal Albert Hall: Chips with Everything podcast
The world premiere of PlayStation in Concert took place this week, featuring PlayStation game music from the 90s to today, arranged by Jim Fowler and performed by the Royal Philharmonic Orchestra. The Royal Albert Hall was opened by Queen Victoria in 1871, seats more than 5,000, and has hosted events such as the 1968 Eurovision Song Contest, the 100th anniversary of the Royal Variety Performance and the BBC Proms each summer. So what does it mean for video games that they're now being presented in these hallowed halls? And what if a budding composer sees how far video game music has come and wants to get involved? And what is the future of this industry?
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